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Swipe Basketball - Skill Building Sports Game
Students guide a basketball into a hoop, using the correct angles, force, and timing. Each level becomes progressively more difficult, introducing obstacles and varying distances.
- Grade Levels: grades 1+
- Skills Developed: spatial reasoning, problem solving, timing, and precision
- Standards Addressed:
ISTE Standards for Computational Thinking - students develop computational thinking and problem solving skills by testing different swiping strategies and adjusting based on feedback from missed throws
- Classroom Use:
Brain Break - the game's focus on precision and timing gives students a quick, engaging challenge to refresh their focus and energy
Reflection Activity - students reflect on their strategies for making successful throws, discussing how they adjusted their approach to hit the target accurately