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Draw the Hill - Skill Building Game
Students draw paths to guide a vehicle through ever-changing terrain.
- Grade Levels: grades 2+
- Skills Developed: problem solving, spatial awareness, creativity, trial and error, perseverance, and adaptability
- Standards Addressed:
ISTE Standards for Computational Thinking - foster problem solving skills through drawing and testing pathways
- Classroom Use:
Collaborative Play - encourage teamwork by having students brainstorm and test paths together
Reflection Activity - students discuss strategies and reflect on what worked, what didn’t, and how they adapted